Showing posts with label Worlds. Show all posts
Showing posts with label Worlds. Show all posts

Tuesday, October 1, 2013

Worlds - Azteca



Ten years ago a great comet appeared in the sky over Azteca, one of the oldest islands in the Spiral, a fragment of the First World. The comet panicked the Aztecosaurs and drove them to seek shelter in their underground mines. Most in the Spiral assumed Azteca was destroyed.

But Morganthe is drawn here to uncover the final secrets of Astral magic, the "primal Spiral" as it were. If she masters it, she can rewrite the words to the Song of Creation, and rebuild the Spiral into her own image.

In order to do so, she needs to hear the Song from the source – she must raise the oldest Aztecosaurs – the nine Lords of the Night – from the grave. But she needs help. Her first task is to learn just enough Aztecosaur Necromancy to bring someone back from the dead, after a fashion.

Wizards arrive to find the Aztecosaur City of Three Winds in chaos. The great pyramid has been damaged and taken over by the Umbra Legion. Undead threaten to billow up from the underground tombs and mines. A new, untested king sits on the throne. The Aztecosaurs blame the Avians (and in some cases, each other) for each crisis. And the comet still burns in the sky, portending doom!

Worlds - Avalon



Avalon is a world full of wonder and history. Who's history in particular? Why, Ravenwood's very own Merle Ambrose came from Avalon! With lush green trees and mythical creatures, it seems like nothing could go wrong in this beautiful world... but Morganthe has trouble brewing.

In a quest to secure the Sword of Kings, the legendary blade of Avalon once held by King Artorius, your Wizard must face Morganthe's minions. Along the way meet witches, knights and more creatures in the woods of Avalon in your journey to save the Spiral.

Run through the deep faerie forest of Weirwood and be sure you keep an eye on the Froudlings. There are surprises around every turn in Avalon, but Morganthe has her eye on you. Maybe your Wizard will finally get the Morganthe showdown that you've been hoping for?

Worlds - Zafaria



When a group of Ravenwood students go missing on a class field trip, Wizards are summoned to Zafaria! Wizards discover that high tensions run throughout Zafaria, as ancient tribes clash over territory and resources, while Morganthe's agents sow the seeds of chaos. As war threatens to sweep over the grasslands and penetrate deep into the jungles, Morganthe plots to recover the heart of her lost power, and fulfill the words of prophecy. 

Long ago Zafaria was the home of Morganthe, but a Council of Wizards broke her power and buried her wand. They thought her dead until her recent reappearance. The world of ZAFARIA is old, but until recently has been cut off from the Spiral. It is a world of endless grasslands; dense, colorful jungles; and spectacular vistas. Baobab is the spiritual and cultural center of the world – a city built in and around the eponymous Tree of Life.

Wolds - Celestia



Long ago, the Astral Wizards of Celestia created powerful magic using the energy of the Stars, the Moon, and the Sun. The sorceress Morganthe, a Queen of the Shadow Web, wanted the secrets of the Celestian magic at all costs. The Celestians Refused her, so she raised a Dark Army and sent it against Celestia. After Decades of battle, the Astral Wizards realized their world would fall. They summoned the Storm Titan to defeat Morganthe’s legions and to take their world to a place of safety. 

The Storm Titan betrayed the Celestians by Sinking their world beneath the Waves along with Morganthe’s invading forces. Realizing they were Doomed, the Celestians raised mighty Domes to protect some of their treasured city from the waves, though it was too late! They Perished along with Morganthe's invading army. Celestia was lost to the Spiral, its Spiral Door closed forever. 

Centuries later, a team of brave explorers from the Spiral Geographic Society, led by Sir Thurston Plunkett, re-discovered Celestia. They landed with an Air-Ship and built Exploratory Undersea Domes to explore Celestia’s ruins. Plunkett and his fellow explorers soon realized that Celestia was now inhabited by a strange new culture... the Crustacean Empire. Unfortunately, the explorers did not come alone to Celestia. Morganthe’s followers, the Shadow Weavers, stand ready to take Celestia’s magic for their Queen. 

After receiving the Spiral Geographic Society’s Distress Call, Headmaster Merle Ambrose of the Ravenwood School for Magic seeks any young Wizards brave enough to journey to the undersea world of Celestia and discover the secrets of its Lost Magic. Players who are a minimum of level 48 and who have completed the quest "The Final Countdown" in Dragonspyre will be called upon to explore Celestia. 

What will you find there?

Worlds - Dragonspyre


Dragonspyre is an ancient, haunted world in which renegade professor Malistaire has recently been spotted! 

Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. The inhabitants once held a special interest in Fire Magic. 

Legend has it that in the summoning of a great Dragon Titan, the world was destroyed and changed forever. Its great buildings and stone columns crumbled before the coming of the Dragon Titan. 

Now, it has become a land of fire, lava, and ghosts. 

Worlds - Mooshu


MooShu is a beautiful land with a rich, deep history. 

Full cherry trees, carefully maintained gardens, and tall mountains can be found everywhere. Although this is a place of knowledge and tradition, there is a great mystery here. 

It is home to both the honorable samoorai as well as the sneaky ninja pigs. For some time, there has been peace. Recently though, the Emperor has taken ill and the ninja pig clans have risen again to stir up trouble in Moo Shu.

Worlds - Marleybone


Marleybone is the home of dogs, cats, and proper manners. 

The city has all the trappings of a modern society built upon scientific foundations. Big Ben, Scotland Yard, and the Royal Museum are some of the most famous sights in Marleybone. 

Beware in Marleybone at night where the name "Meowiarty" is whispered in hushed tones. It is also rumored that roving cat gangs litter the rooftops and steal many of the city's precious valuables.

Worlds - Krokotopia


Krokotopia is an ancient land of forgotten treasures. 

In this place, deserts surround the life-giving oasis in the shadow of towering pyramids. Krokotopia was once home to the Kroks, and it is rumored the Kroks have re-awakened and enslaved the Manders. 

Occasionally, the canines of Marleybone can be seen here excavating ruins in search of artifacts for their museums.

Worlds - Wizard City



Wizard City is at the center of all things. 

The entire city has sprouted up around Bartleby, the World Tree. Bartleby protects all worlds by eternally maintaining a connection to them along the Spiral. 

Wizard City is home to the Ravenwood School of Magical Arts and its esteemed faculty of renowned Wizards. All Wizards get their start in learning about magic and choosing a specific class at this historic institution. 

Recently, a shadow has crept over Wizard City and Merle Ambrose, Headmaster of Ravenwood, has begun his search to find courageous young Wizards who can save Wizard City.